![]() ![]() ![]() These games are the brainchildren of somewhat reclusive auteurs working meticulously day and night on a game they aren’t even sure will reach people. This most likely arises in part from the fact that many of these games are made by just one person. The RPG Maker community is a highly active but somewhat impenetrable group. These games are worth examining not only because of their often experimental content, but because of the people that made them as well. While much of what is created using RPG maker are traditional turn-based, 2D RPGs a la Final Fantasy and Dragon’s Quest, many users of the system create games that are anything but traditional. Though the product has gone through many iterations since its first release, the basic premise remains the same give the user a tool to create maps, a tool to create battles, and a basic scripting language with which the user could create events within the engine of the game. RPG Maker is a development tool originally published by the Japanese company Mamirin in 1988 with the intention of allowing its users to create, you guessed it, RPGs. ![]() But before all of this, there was RPG maker. This says nothing of the space occupied by the rise of the free to play iOS games that take up so much of our times these days. Some of these games are huge commercial successes, such as Super Meat Boy or Braid, some reinvent how we think of the medium in the case of games like Gone Home or Papers, Please. Small teams of three, two, or even one person are making entire games in the comfort of their bedrooms. We’ve entered an era in which it is even possible to make a living making video games without having being a part of a larger development studio. It has become easier and easier during the past few years to make video games thanks to the rise of Unity and other easy to use development platforms. 3 RPG Maker Games That Show How Games Can Have Personal Art Too ![]()
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